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Logging Visualization in FINAL FANTASY XV (Matthew W. Johnson, Fabien Gravot, Shintaro Minamino, Ingimar Hólm Guðmundsson, Hendrik Skubch, and Youichiro Miyake) 4. What You See Is Not What You Get: Player Perception of AI Opponents (Baylor Wetzel and Kyle Anderson) 5. Six Factory System Tricks for Extensibility and Library Reuse (Kevin Dill) 6. Debugging AI with Instant In-Game Scrubbing (David Young) 7. But, It Worked on My Machine! How to Build Robust AI for Your Game (Sergio Ocio Barriales) Read more↗

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Keywordsgameaipro2 chapter35 ellie buddy ai in the last of us pdf game pro chapter
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