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Production Systems: New Techniques in AAA Games, Andrea Schiel 10. Building a Risk-Free Environment to Enhance Prototyping: Hinted-Execution Behavior Trees, Sergio Ocio Barriales 11. Smart Zones to Create the Ambience of Life, Etienne de Sevin, Caroline Chopinaud, and Clodéric Mars 12. Separation of Concerns Architecture for AI and Animation, Bobby Anguelov 13. Optimizing Practical Planning for Game AI, Éric Jacopin Read more↗

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Keywordsgameaipro chapter35 simple and practical social dynamics system pdf game pro chapter
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