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GameAIPro2_Chapter07_Possibility_Maps_for_Opportunistic_AI_and_Believable_Worlds.pdf

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Possibility Maps for Opportunistic AI and Believable Worlds, John Manslow 8. Production Rules Implementation in 1849, Robert Zubek 9. Production Systems: New Techniques in AAA Games, Andrea Schiel 10. Building a Risk-Free Environment to Enhance Prototyping: Hinted-Execution Behavior Trees, Sergio Ocio Barriales 11. Smart Zones to Create the Ambience of Life, Etienne de Sevin, Caroline Chopinaud, and Clodéric Mars 12. Separation of Concerns Architecture for AI and Animation, Bobby Anguelov 13. Optimizing Practical Planning for Game AI, Éric Jacopin Read more↗

Size314.99KB
Content typeapplication/pdf
Updated1 year ago
Checked2 weeks ago
Hostwww.gameaipro.com
Keywordsgameaipro2 chapter07 possibility maps for opportunistic ai and believable worlds pdf game pro chapter
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