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GameAIPro2_Chapter37_Using_Queues_to_Model_a_Merchant's_Inventory.pdf

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Recommendation Systems in Games (Ben G. Weber) 40. Vintage Random Number Generators (Éric Jacopin) demo code 41. Leveraging Plausibility Orderings to Achieve Extremely Efficient Data Compression (Jeff Rollason) 42. Building Custom Static Checkers Using Declarative Programming (Ian Horswill, Robert Zubek, and Matthew Viglione) Read more↗

Size692.33KB
Content typeapplication/pdf
Updated1 year ago
Checked3 weeks ago
Hostwww.gameaipro.com
Keywordsgameaipro2 chapter37 using queues to model merchant inventory pdf game pro chapter
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