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Audio channels provide a great way to deliver immersive audio while dynamic audio objects enable directors to use audio cues to guide the audience through 360 stories. In this context, they also allow for a very precise placement of sound events around the listener’s head and at a specific distance from the ear. Ambisonics audio on the other hand provides a convenient way to capture immersive audio scenes, for instance on set, plus they make it easier to realize point of view manipulation and head rotation at playback Read more↗

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Updated8 months ago
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Keywordsbleidtr smpte2014 object based audio pdf bleidt
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