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GameAIPro_Chapter46_Creating_Dynamic_Soundscapes_Using_an_Artificial_Sound_Designer.pdf

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3D Flight Navigation Using Sparse Voxel Octrees (Daniel Brewer) 22. Faster A* with Goal Bounding (Steve Rabin and Nathan R. Sturtevant) 23. Faster Dijkstra Search on Uniform Cost Grids (Steve Rabin and Nathan R. Sturtevant) Read more↗

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Content typeapplication/pdf
Updated2 years ago
Checked1 month ago
Hostwww.gameaipro.com
Keywordsgameaipro chapter46 creating dynamic soundscapes using an artificial sound designer pdf game pro chapter
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