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GameAIPro_Chapter44_A_Control-Based_Architecture_for_Animal_Behavior.pdf

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From Behavior to Animation: A Reactive AI Architecture for Networked First-Person Shooter Games (Sumeet Jakatdar) 11. A Character Decision-Making System for FINAL FANTASY XV by Combining Behavior Trees and State Machines (Youichiro Miyake, Youji Shirakami, Kazuya Shimokawa, Kousuke Namiki, Tomoki Komatsu, Joudan Tatsuhiro, Prasert Prasertvithyakarn, and Takanori Yokoyama) 12. A Reusable, Light-Weight Finite-State Machine (David “Rez” Graham) 13. Choosing Effective Utility-Based Considerations (Mike Lewis) 14. Combining Scripted Behavior with Game Tree Search for Stronger, More Robust Game AI (Nicolas A Read more↗

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Content typeapplication/pdf
Updated2 years ago
Checked2 months ago
Hostwww.gameaipro.com
Keywordsgameaipro chapter44 control based architecture for animal behavior pdf game pro chapter
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