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Game AI Appreciation, Revisited, Kevin Dill and Mike Lewis 2. Combat Dialogue in FEAR: The Illusion of Communication, Jeff Orkin 3. Dual-Utility Reasoning, Kevin Dill 4. Vision Zones and Object Identification Certainty, Steve Rabin 5. Agent Reaction Time: How Fast Should an AI React?, Steve Rabin 6. Preventing Animation Twinning Using a Simple Blackboard, Michael Dawe Read more↗

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Updated1 year ago
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Keywordsgameaipro2 chapter06 preventing animation twinning using simple blackboard pdf game pro chapter
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